Here is the video game “Sid Meier's Civilization”! Released in 1991 on DOS, it's still available and playable with some tinkering. It's a strategy game, set in a managerial, turn-based and 4x themes and it was released on Mac, Windows 3.x, Amiga and Atari ST as well. The Civilization III Downloads Collection at CivFanatics contains more than 2,000 files for Civ3, and new ones are coming out everyday! To view the complete Civ3 Downloads Database, click here.Otherwise, click a category to see the list of files for that category.
5
1.93 GBDeveloper: Firaxis Games
Release date: 2001
Version: 1.22 Rev A + Full Game
![Online Online](/uploads/1/2/6/4/126492979/389755316.jpg)
Interface language: English
Tablet: Is present
Platform: PPC/Intel universal
To bookmarksSid Meier's Civilization III is the third installment of the Sid Meier's Civilization turn-based strategy video game series. It was preceded by Civilization II and followed by Civilization IV, and it was released in 2001. Unlike the original game, Civilization III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.
Civilization III, like the other Civilization games, entails building an empire, from the ground up, beginning in 4,000 BC and continuing slightly beyond the modern day. The player must construct and improve cities, train military and non-military units, improve terrain, research technologies, build Wonders of the World, make war or peace with neighboring civilizations, and so on. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.
![Civilization Civilization](/uploads/1/2/6/4/126492979/368789268.jpg)
Gameplay
The game map is made up of square tiles on a grid. Each city, terrain improvement, and unit is located in a specific tile, and each tile can host any number of units. Land tiles can contain a transportation improvement (road or railroad) and a land improvement (farm or mine) or a city. Cities must be built a minimum of one tile away from each other, i.e., no two cities may touch. Each tile is made of a particular type of terrain that determines, among other things, how much food, production, and trade it produces when 'worked'. A tile can only be worked if it is one of the twenty tiles surrounding a city. A tile can only be worked by one city at a time, and each city can only work a number of tiles equal to or less than its population.
Food is used to grow the player's cities. Each population unit requires food to survive, and excess food is stored. Production, represented in the game as 'shields', is used to build units, buildings, and wonders. Commerce powers the player's economy. This commerce is split up as the player sees fit between technological research, tax revenue, and luxuries, each with a different purpose.
Screenshots from the game Civilization 3
- Mac OS X 10.2 - 10.6